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CHOI HONGSU
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FlashGambit
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AI Modeling Guide
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AI Modeling Guide
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Shader Texture Set
The SH_Unit_Matcap shader uses Color Mask, Normal XY, and Emissive Mask — the data needed for unit rendering — packed into a single texture. In this work, to let the art resource author produce textures by the same rules, I organized the per-channel data usage, the export size, the in-game size, and the naming rule. The goal was to build an input structure that handles color masking, Matcap normal correction, and emissive area control without increasing texture count.
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Fog of War improvements
Improving Fog of War visibility to match the art direction