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CHOI HONGSU
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Animation Optimization Guide

 

Animation compression

Implementation

  1. 01

    Animation compression

    Run animation compression with Optimal.

  2. 02

     

    Higher values can reduce keyframes further, so verify in-game and raise the value as much as possible to compress.

    e.g. For rarely-used scale tracks, compress with a higher value.

비교

Off = 1.5 MB

Keyframe Reduction = Rotation 0.5 / Positon 0.5 / Scale 0.5 = 244.7 KB

Optimal = Rotation 0.5 / Positon 0.5 / Scale 0.5 = 174.8 KB

Optimal = Rotation 0.5 / Positon 0.5 / Scale 2 = 173.7 KB

스킨웨이트

Unify skin weights to a single bone.

Remove values below 0.09. Check Optimize Game Objects after the work is complete. ( Previously, effects were controlled by animation keys in the effect, but the structure was changed, so when the work is complete on the animation side, the animator checks it. // When checked, animation keys are no longer visible. )

애니메이션 최적화 가이드 · FlashGambit · Choi Hongsu · Hongsu