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Build effect shader

Unit spawn shader
Implementation
- 01
Texture Set
1 Matcap Texture ( 256 px ) 1 Color Mask(R) + Normalmap(G,A) + Emissive Mask(B) (Packed) ( 512 px ) 1 Dissolve Noise Texture ( 64 px )

- 02
Shader property

- 03
Frame

텍스쳐를 사용하지않고 UV좌표를 Fraction 노드를 사용해, 정수단위로 반복 ( 37.8 번 0 ~ 1 )


EdgeLine


Noise and ColorMask


Shader node
