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CHOI HONGSU
1 min read

Mesh Export

 

Why the mesh must be exported as triangles

Implementation

  1. 01

    Why it must be exported as triangles

    When a normal map interpolates the asset's normals,

    the bake interpolates based on the low-poly normal direction.

    The resulting normal map carries information of the form ( low-poly normal direction used → high-poly bake → normal map corrected based on the low-poly normal direction ), so the low-poly normal direction must be locked by converting to triangles ( without converting to triangles, the triangle direction can change as the asset is passed around )

  2. 02

    Normal map direction

  3. 03

    UV split — individual smoothing group per UV

    Plugin usage video