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Mesh Export

Why the mesh must be exported as triangles
Implementation
- 01
Why it must be exported as triangles
When a normal map interpolates the asset's normals,
the bake interpolates based on the low-poly normal direction.
The resulting normal map carries information of the form ( low-poly normal direction used → high-poly bake → normal map corrected based on the low-poly normal direction ), so the low-poly normal direction must be locked by converting to triangles ( without converting to triangles, the triangle direction can change as the asset is passed around )


- 02
Normal map direction


- 03
UV split — individual smoothing group per UV
Plugin usage video