본문으로 건너뛰기
CHOI HONGSU
1 min read

CPU profiling

 

Timeline shows CPU-bound, with the GPU idle.

GC 스파이크 + 랜더패스 스톨 ( FPS 카운터 off )

  1. 01

    1. Step title

    CPU Active Time : 171.5 ms GPU Time : 20.7 ms

    GC fires and the render loop stalls along with it

    GC.Collect

    ScriptableRenderer.AddRenderPasses

    GC causes

    LogStringToConsole
    UnitySynchronizationContext.ExecuteTasks
    BattleStandalone.Update
    GUIUtility.BeginGUI

    Areas art can reduce
    UI particles
    Animation skin weights