⏱ 1 min read
CPU profiling

Timeline shows CPU-bound, with the GPU idle.
GC 스파이크 + 랜더패스 스톨 ( FPS 카운터 off )
- 01
1. Step title
CPU Active Time : 171.5 msGPU Time : 20.7 msGC fires and the render loop stalls along with it
GC.Collect
ScriptableRenderer.AddRenderPasses
GC causes
LogStringToConsole
UnitySynchronizationContext.ExecuteTasks
BattleStandalone.Update
GUIUtility.BeginGUI
Areas art can reduce
UI particles
Animation skin weights