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CHOI HONGSU
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Mesh Model Import Setting

 

Purpose • As LOD goes down (further away), options whose perceived-quality impact is small are turned off or compressed more, to reduce memory/data/risk, and to manage Import settings under consistent rules

제목

Common (fixed defaults)

  • Scale Factor = 1, Convert Units = On
  • Keeps pipeline unit/scale consistency
  • Bake Axis Conversion = Off
  • Prevents rig / rotation / socket-hierarchy transform risk
  • Import Cameras / Lights = Off
  • Strips data unnecessary for characters
  • Read/Write = Off
  • Avoids memory growth from CPU mesh copies
  • Optimize Mesh = Everything
  • Default optimization (only exception: when there are vertex-order-dependent issues)
  • Generate Colliders = Off
  • Automatic MeshCollider is unnecessary
  • Normals = Import, Smoothness Source = Prefer Smoothing Groups
  • Preserve 3ds Max smoothing groups / edit-normals (quality/consistency)
  • Tangents = None
  • Characters don't use normal maps, so tangents aren't needed (data savings)



Per-LOD differentiated points

  • Import BlendShapes
  • LOD0 / LOD1: On
  • LOD2: Off
  • Reason: LOD2 is the in-game view where facial expression is barely perceptible → reduces data / processing cost
  • Mesh Compression
  • LOD0: Off
  • LOD1: Medium
  • LOD2: High
  • Reason: distant-view LOD compression reduces memory / size
  • Weld Vertices = On (kept)
  • Reason: generally favorable for cleanup / optimization
  • Caution: if intended splits like hard edges / UV seams break, compare with Off

기존 프리셋

LOD 0 / LOD 1 / LOD 2

Mesh Model Import 세팅 · Cookie Run: Oven Smash · Choi Hongsu · Hongsu